Understanding dispatch_async
Understanding dispatch_async
🔄
In the world of multithreading, one of the most powerful tools at our disposal is dispatch_async
. It allows us to perform tasks off the main thread asynchronously, ensuring smoother user experience and optimal performance. 🚀
🔎 Let's break down the code snippet you provided and understand its purpose:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSData* data = [NSData dataWithContentsOfURL: kLatestKivaLoansURL];
[self performSelectorOnMainThread:@selector(fetchedData:) withObject:data waitUntilDone:YES];
});
💡 The first parameter of this code is dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
. By using this, we are asking the code to perform tasks on a global concurrent queue of a given priority level.
🌟 Advantage of using dispatch_get_global_queue
over the main queue:
1️⃣ Concurrency: The main queue executes tasks sequentially, one at a time, and on the main thread. However, using dispatch_get_global_queue
allows tasks to run concurrently on different threads, speeding up time-consuming operations such as network requests or data processing.
2️⃣ Preventing UI blocking: By offloading heavy tasks to a background thread, we prevent the main thread (responsible for UI rendering and user interaction) from being blocked. This ensures a smooth and responsive user interface.
3️⃣ Improved performance: Using multiple threads can greatly improve overall system performance, as it takes advantage of available resources and optimizes resource usage.
🤔 Now, let's address the confusion you mentioned. In the provided code, an asynchronous block is dispatched to a global queue. Inside this block, it performs a synchronous network request using dataWithContentsOfURL:
. Finally, it calls fetchedData:
on the main thread using performSelectorOnMainThread
. The purpose of this code seems to be fetching data asynchronously and updating the UI when done.
🔑 However, there is an issue with the code provided. Blocking the global queue by performing a synchronous network request defeats the purpose of using dispatch_async
. It's recommended to use asynchronous networking APIs or wrap the synchronous network request in an asynchronous block to avoid blocking the global queue.
🛠 Here's an updated version of the code, addressing this issue using NSURLSession
:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSURLSession *session = [NSURLSession sharedSession];
NSURL *url = [NSURL URLWithString:kLatestKivaLoansURL];
NSURLSessionDataTask *dataTask = [session dataTaskWithURL:url completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
if (data) {
dispatch_async(dispatch_get_main_queue(), ^{
[self fetchedData:data];
});
} else {
NSLog(@"%@", error);
// Handle error gracefully
}
}];
[dataTask resume];
});
✅ In this updated code, we use NSURLSession
and its asynchronous dataTaskWithURL
method. Once the data is received, we dispatch the UI update to the main queue using dispatch_async(dispatch_get_main_queue())
, ensuring it's performed on the main thread.
🤩 Now that you have a better understanding of dispatch_async
and its benefits, go forth and conquer the world of multithreading! If you have any more questions or want to share your experiences, leave a comment below. We'd love to hear from you! 🎉