How to play a sound using Swift?

Cover Image for How to play a sound using Swift?
Matheus Mello
Matheus Mello
published a few days ago. updated a few hours ago

How to Play a Sound Using Swift? 🎵

Do you want to play a sound in your Swift application? Whether it's for a game, a music player, or any other project, this guide will help you through the process.

While Swift has evolved over the years, some code that may have worked in previous versions might not work in the latest ones. In this article, we'll address a common issue faced by developers when playing sounds in Swift 2 or newer versions.

The Problem 🤔

One user encountered an issue with their code, where it worked perfectly in Swift 1.0 but no longer worked in Swift 2 or later versions. Here's the code they shared:

override func viewDidLoad() {
  super.viewDidLoad()

  let url:NSURL = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!

  do { 
    player = try AVAudioPlayer(contentsOfURL: url, fileTypeHint: nil) 
  } catch _{
    return
  }

  bgMusic.numberOfLoops = 1
  bgMusic.prepareToPlay()

  if (Data.backgroundMenuPlayed == 0){
    player.play()
    Data.backgroundMenuPlayed = 1
  }
}

The issue in this code lies in the line player = try AVAudioPlayer(contentsOfURL: url, fileTypeHint: nil). In Swift 2 and newer versions, the initializer of AVAudioPlayer has been updated, and the fileTypeHint parameter is no longer available.

To fix this problem and make your code work in Swift 2 or newer versions, let's explore an easy solution.

The Solution 💡

To play a sound in Swift 2 or later, you need to update the code that initializes the AVAudioPlayer class. Here's the updated code:

override func viewDidLoad() {
  super.viewDidLoad()

  let url = NSBundle.mainBundle().URLForResource("soundName", withExtension: "mp3")!

  do { 
    player = try AVAudioPlayer(contentsOf: url)
  } catch {
    return
  }

  bgMusic.numberOfLoops = 1
  bgMusic.prepareToPlay()

  if (Data.backgroundMenuPlayed == 0){
    player.play()
    Data.backgroundMenuPlayed = 1
  }
}

As you can see, the fileTypeHint parameter has been removed. Instead, you can now directly pass the url to the AVAudioPlayer initializer.

By making this simple update, your code should work seamlessly with Swift 2 and newer versions.

Keep Exploring 🚀

Now that you know how to play a sound using Swift, you can enhance your applications and add more interactive features. Experiment with different sound files, create music players, or even design your own games.

Remember, learning is a journey. The more you explore, the more you grow as a developer. So keep pushing your boundaries and let your creativity shine.

If you encounter any more challenges or have specific questions about Swift or any other programming topic, feel free to reach out in the comments section below. Let's learn from each other and solve problems together.

Happy coding! 😊👩‍💻👨‍💻

PS: Don't forget to share this article with your fellow developers! Sharing is caring. 😉

PPS: Join our community on TechGeeks Forum and engage in interesting discussions with other tech enthusiasts like you. Let's build a strong network!


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